Convergence

Convergence is a term we commonly use in regards to how well weapons converge on the enemy target. For example, a very wide ship with weapons on each wing-tip may have very poor convergence because the hardpoints are very far apart from each other.

This becomes very important when using weapons that do not have any gimbal/turreted or automatic adjustment (micro-gimbal, such as small Gauss).

In AX combat, it is important that your weapons (Gauss in particular) have a very small convergence area. This will allow all of your weapons to be able to hit a small target (like a Thargoid Heart) simultaneously.

You can place weapons in hardpoints that are physically close together to improve convergence.

BAD CONVERGENCE

The outer hardpoints on the cutter have very poor convergence.

GOOD CONVERGENCE

These hardpoints have a very tight convergence.

CORVETTE AND ANACONDA HARDPOINTS