DISCLAIMER: These ship builds are not recommended for pilots new to Anti-Xeno Content, they require a solid understanding of Thargoid mechanics and abilities to be able to survive, let alone destroy an Interceptor. USE THESE AT YOUR OWN RISK! In the right hands, however, they can be more effective than the standard ones. Click here to see our recommended builds for regular AX.
There are several differences between a general-purpose AX build and a speedrunner - they key difference being the focus of survivability and versatility in general builds, whereas speedrun builds can be highly specific to a particular variant and often forego self-repair capabilities, instead focusing on lasting just long enough to complete the kill.
Since these fights are short and intense, repair limpets do not have the time to return the hull that is sacrificed to equip a controller and cargo rack, and AFMUs may not be necessary.
Shields, while offering excellent protection from ramming damage, are useless if utilizing Silent Running - an extremely valuable tool in the speedrunner's arsenal.
Shutdown Field Neutralizers can be useful as some techniques involve triggering the EMP/Caustics on purpose to accelerate the fight.
Thermal vent beam lasers are less important as the builds can rely on Silent Running for short periods of time, and there is almost no kiting involved in these fights
Krait MK II
One of the most versatile AX ships, and one of the best choices for speedruns. It can be extremely tanky while bringing maximum damage output with its 4 Gauss. Can also fit two or three Large Shard Cannons which can be used to great effectiveness against the weaker Interceptor Variants.
A surprising option that offers incredible toughness, firepower, maneuverability and better speed than the Anaconda or Corvette, with more room for heatsinks than a medium ship.