THARGOIDS AND MECHANICS
The Thargoids are a nonhuman race with a history of hostility towards humanity.
The first recorded encounter with a Thargoid ship took place in 2849, although earlier undocumented encounters are believed to have taken place. In the years that followed, contact with lone Thargoid vessels was intermittently reported.
Humanity clashed with the Thargoids in the 32nd century, but details of the conflict remained scarce for many years, and it proved difficult to differentiate authentic accounts of Thargoid encounters from the sensationalist media stories of the time.
Elite: Dangerous Codex
Thargoid Interceptors come in four variants: Cyclops, Basilisk, Medusa and Hydra, in ascending level of difficulty. Each next variant has more hearts and is tougher than the last, requiring far more damage to exert and destroy hearts.
Thargoid scouts are a smaller variant of the Thargoid interceptor, they come in multiple types with different special abilities. Read more about these in the Thargoid Scouts section.
Interceptors are incredibly tough and typically are best suited to wing combat as soloing them is a huge achievement. Interceptors use very high damage output weapons, crowd-control style special abilities and independent drones to wreak havoc on the battlefield.
Attempting to fight a Thargoid without the appropriate weaponry and defenses is nigh-impossible, Thargoid Interceptors have incredibly strong armour and fast regeneration capabilities, this makes conventional weapons (such as Multi-cannons, Missiles, Plasma Accelerators, Lasers) completely ineffective at damaging them.
Thankfully humanity has not only developed their own line of AX (Anti-Xeno) weaponry, but they have also adapted the ancient Guardian technology into very powerful hybrid weapons and modules that are far more effective at destroying Thargoid vessels
Thargoid interceptors are typically non-hostile in most circumstances. Upon encountering a interceptor, they will approach your ship to ~500m and perform a ship scan. If you are carrying any Thargoid or Guardian Technology (Cargo, not modules) they will react accordingly.
Thargoid Technology (Probe, Sensor, Meta Alloys, etc) - The Thargoid will react by making a sound, if you do not drop the cargo within approx, 30 sec, the Thargoid will become hostile and start attacking you.
Guardian Technology (Ancient Relic, Ancient Key, etc) - The Thargoid will become immediately hostile to you.
Thargoids will proceed to collect various bits of cargo if they are not actively in combat, Once a Thargoid has collected/scanned everything of interest in an instance, it will leave by speeding up rapidly and opening a Hyperspace Wake, which it will then disappear through.
If a Thargoid is encountered at the same time as scouts, it will become immediately hostile towards any player present.
Thargoid Interceptors are very complicated to fight, unlike most NPC’s in Elite: Dangerous. You simply cannot go into a Thargoid fight guns-blazing as there are specific actions you must perform in order to actually reduce the Thargoids health and eventually kill it. Thargoid fights follow a very specific pattern and every action is almost 100% predictable. All Thargoid Interceptors share the same base mechanics that are the same on all variants, the only variation is how often they occur.
Weakest Variant of the Thargoid Interceptors, the cyclops variant is still a formidable foe. Presenting in a grey/cyan coloring, the cyclops interceptor has the most basic interceptor appearance and is also the most commonly found Interceptor. First actively encountered in 3303, Cyclops variants could be found crashed into various planets and would sometimes actively hyperdict pilots out of hyperspace.
Cyclops variant interceptors are quick to kill and pose relatively little threat to a more experienced AX pilot, however they can still pack a punch albeit lesser than the other variants. The Cyclops variant is often considered the baseline Thargoid Variant of which other are often compared to.
On September 26, 3303 the Cyclops variant started indiscriminately attacking Independent ships along with Federal and Imperial navy vessels, where they could be found among wreckages of these ships in Non-Human Signal Sources collecting various Thargoid related items, such as the Thargoid Sensor and Thargoid Probe.
Max Speed: 450 m/s
Payout: 8,000,000 Cr
First encountered on November 13, 3303 The basilisk is a tougher variant of the Cyclops with a special trait, speed. The Basilisk is the only interceptor variant to have a higher maximum speed. This makes the basilisk a significant threat, especially to larger more cumbersome ships. Along with higher speed the Basilisk is also generally tougher, with one extra heart and a heavier hitting primary cannon.
The Basilisk has a similar model to the Cyclops, with its distinguishing features being the darker red/brown tones and leopard print patterns on its petals.
Max Speed: 530 m/s
Payout: 24,000,000 Cr
The Medusa variant was first witnessed on December 14, 3303 while attacking three stations. The Medusa is a greatly enhanced version of the Basiliks with much higher overall damage output and an extra heart. However the Medusa once again moves at the same speed as a Cyclops.
Not only is the Medusa a more vibrant red and black color, it also sports an array of sharp spine-like appendages that protrude from each petal and in-front of the canopy. This gives the Medusa variant a very menacing appearance.
During the Janurary 2020 beta tests the Medusa variant appeared to have its normal spikes replaces with a much smaller more simple spike. We are currently unaware if this will make it into the Live game.
Max Speed: 450 m/s
Payout: 40,000,000 Cr
The Medusa Variant appeared with different spikes during the January 2020 Patch Beta.
On August 23, 3304 the Hydra variant interceptor was first encountered. The Hydra variant is a significant step-up in power and toughness to the Medusa with an extra two hearts and overall higher armour toughness. The Hydra also exhibits a faster reload time which means it has a much more aggressive damage profile. The Hydra variant is currently the toughest Thargoid present and is a huge challenge to even the most experienced AX pilots.
The Hydra variant exhibits bright green colors and a multitude of changes in its shape and form. The Hydra has another set of petals that sit behind the primary petals which actively obscure a pilot's view of the hearts. The Hearts themselves are also different with spine appendages running along the counter-clockwise side of each petal. Furthermore the Hydra variant exhibits a different canopy layout with a cage covering the main canopy.
Max Speed: 450 m/s
Payout: 60,000,000 Cr
The fifth variant seen is the Orthrus, which temporarily appeared during the evacuation of Professor Palin from his research centre in Maia. This variant has since disappeared and cannot currently be found in-game.
During its brief appearance, the Orthrus variant could be seen momentarily flying away from Palin's Base before High-Waking away. At the time the Orthrus did not appear to have any combat mechanics and would glitch if destroyed. The Orthrus variant had similar stats to the Basilisk. When a sample was taken with the Research a “Basilisk Tissue sample” was received.
Pilots noted at the time, the Orthrus variant exhibited what appears to be barnacle-like growths on each petal, suggesting this interceptor may have had something to do with the Barnacles that Thargoids actively interact with.
During a ‘Let’s Play' Livestream, Community Manager, Stephen Bendetti confirmed that the Orthrus was a mistake and not intended to be in the game.
"Just a bug" Video: https://www.twitch.tv/videos/533401140 Timestamp: 41:15 Unfortunately the clip is no longer available.
Frontier Developments Developer “KSE” has confirmed “the Orthrus was never meant to appear in the game” confirming it is no longer canon in the storyline.
The Orthrus Interceptor (Not currently in-game)