A Hyperdiction is when you are ripped from a Hyperspace jump between two different systems by a Thargoid Interceptor, or multiple. When this occurs, your ship is violently pulled out of the Hyperspace jump and dropped anywhere from 5-20kLs or more away from the original star you jumped from.

Once you are ripped from hyperspace, your ship will be left spinning wildly while the UI malfunctions and your systems try to recover from the abrupt stop. You will now be floating in space an accompanied by anywhere from one to four Thargoid Interceptors. The lead interceptor (usually the highest ranking variant) will charge an Shutdown Pulse and deactivate your ship for 30 seconds, unless you can deploy a shutdown field neutralizer first.


Thargoid Hyperdictions currently only occur when jumping to/from systems within two different regions of space.

  • The Pleiades Bubble (all systems within 100Ly of Merope)

  • The Witch Head Bubble (all systems within 75Ly of Witch Head Sector IR-W C1-9)

These Hyperdictions will not occur for most pilots unless you activate a hidden "marked" effect that is applied by collecting rare Thargoid Commodities.

Based on extensive research from the Anti-Xeno Initiative and Canonn Interstellar Research Group, we have found a distinctive correlation between certain types of Thargoid Commodities causing players to get hyperdicted. The current best understanding is the following:

Collecting a Thargoid Sensor applies a permanent "marked" affect on your player that will cause frequent Hyperdictions in the Pleiades and Witch Head Nebula. This affect is permanent once collecting a sensor and will continue to apply without the item in your cargo.

NOTE: Holding the sensor does not directly increase the chances, it only unlocks the 20% chance rate.

The only exception to this is the Thargoid Incursions and Thargoid Infestation system state, which has an independant hyperdiction chance which can cause hyperdictions without any previous interaction with Thargoid Sensors.

Thargoid sensors can be easily found at Crashed Thargoid Interceptor sites, such as this one.

Study of HYPERDICTION Statistics


When jumping between Celaeno and Asterope it was found that the Hyperdiction rate is 20.7%. When carrying 16 units of Meta-Alloys, the Hyperdiction rate was measured to be 21.6%, which is statistically the same as the baseline scenario. We can confidently conclude that the Hyperdiction rate in the core Pleiades systems is around 20% and is unaffected by carrying Meta-Alloys. [Update: additionally, hundreds of jumps were later carried out with 64 units of meta-alloys, which did not have an effect on the hyperdiction rate either]

We now turn to the composition of Hyperdiction scenarios, that is, what sort of Interceptors are present to greet a pilot that has been Hyperdicted. The table below shows the combinations of Interceptors that were observed in this study, sorted by Interceptor lethality. A total of 13 unique combinations were observed. [Update: the results below are the result of further documentation of another several hundred hyperdiction instances]

As expected, Hyperdiction containing only one or two Cyclopes are the most common, whereas those containing Hydras are far more rare. Of the 539 documented Hyperdictions, only 31 contained at least one Hydra, with 8 cases containing an additional 3 Basilisks and 7 cases containing an additional pair of Medusae. Currently the statistics in this study are sufficiently high that we can state with confidence that a single, unaccompanied Hydra is more common than one accompanied by other Interceptors. Judging from the data, it appears that 50% of the Hydra instances don’t have additional Interceptors, 25% have 3 Basilisks and another 25% have Medusae. The statistics are still too limited to judge if a Hydra accompanied by 2 Medusae is the rarer of the three possibilities. It is interesting to note that cases that have a Medusa as the ranking Interceptor have an analogous set of (less lethal) cohorts: one case with 3 Cyclopes and another with 2 Basilisks.

No instances with two Hydras or two (unaccompanied) Medusae were ever observed. It’s entirely possible that those combinations exist but are simply exceedingly rare and have therefore not been observed yet.



A Tell-tale sign of a hyperdiction is the fact that any bobblehead in your ship will not "shake" at the start of the jump. This indicates you are not leaving the system and instead are about to get hyperdicted.


During a regular jump the destination star looks like this. It steadily increases in size and luminosity as you approach it.


During a jump which ends with a Hyperdiction, the destination star instead pulses and glows dim periodically. Shortly after, you'll get the alert and get pulled out of Hyperspace.

Hyperdiction Guide

CMDR Katie Byrne has put together a comprehensive guide on Hyperdictions. Her advice is highly encouraged for those who want to test their skills against many Thargoid Interceptors.